Showing posts with label disneyland. Show all posts
Showing posts with label disneyland. Show all posts

Saturday, August 15, 2015

Why does Disney still have drawing classes?

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(I read this really cool article a while back! Thought I'd summarize it here because it touched upon some important things students and new animators should keep in mind! Enjoy the post!)


The Disney Studios

"Disney makes movies with only computers now, nobody draws, CG is destroying the business, Remember when animation used to be good??"

      This is shit I read on the daily.. But it couldn't be further from the truth! Over here at Disney we draw, and are always learning. For about 82 years this studio has been developing and teaching artist behind the scenes through figure drawing classes and with lectures on classical drawing.

Why??
       As artist we are dealing with characters. Characters have bodies and we have to know how to move them believably! Other wise you get animation that looks like it came straight out of 'QWOP'



      In these drawing classes here at Disney, they don't just lock us in a room with "it's a small world" blaring from speakers as projectors flash the words: "MAGIC MAGIC MAGIC" over and over, lol. We actually have some pretty cool drawing masters lead the class and walk around as we draw the model. Sometimes as they will politely interrupt you and say, "Nice!" While other days they might sit down and give you a personal demo on how to nail that foreshortened knee.
      You can create an animated film with out knowing how to draw. But it's more about what drawing knowledge can add to your art. "You can't achieve dynamics with out bones and structure, and in order to have structure you need to study it. From there one can extend out in any direction towards any style." -Karl Gnass

      Check out this drawing by Glen Keane. Drawings like these influence how the characters are created and sculpted in computer animated films.

   On a more personal note, these drawing classes aren't to just have us in tip-top shape 24/7. They also serve as an escape. I know I go to these 2 1/2 hour classes during lunch to get away once in a while. Some people play Foosball, others sit and video chat with love ones. All day you are working on the directors vision and bringing it to life which is awesome! Though, getting some 'me' time to remind myself, 'hey I have ideas too' is also great. I get to do what ever I want in that class and have some fun creating something for no one other than me. That opportunity to do that in your work place is priceless!

      Who do we have to thank? Art Drawing classes started at Disney around 1932 thanks to Art Babbitt. It was uninstructed at first, but then Disney hired Don Graham, who taught at an art school in Los Angeles.

Figure Drawing back in the day

    Now to something relevant: You will see computer artist who are attending drawing classes with the sole intent to gain some secrets of how things move by studying anatomy and structure. They don't understand that its more than that. You have to not only understand why something is right but also how to create it from the inside out with feeling. (WOA DANNY, that was way tooo artsy. slow down there) All I'm saying is that you don't draw to become an animator or to work in animated films. You draw to help yourself become an artist. And that said, Artists can make the best animators.

Thanks for reading!
The original article is here so make sure to give it a look for it is much better written :) Original text

Thursday, August 13, 2015

Interviewing a Disney Animator



Hi everyone!

    I was going through some things and I found this interview I did a year or two ago. Thought it would be nice to post it for all to read. :)

     Right now I'm working on Zootopia, comes out spring 2015. We are in the middle of production, hours are long and the work is intense.. and I love it! I can't wait for all of you to check out the film when it comes out. in the mean while I'm trying to stay sane with some sort of work life balance (along with a few drinks here and there!) For all of you going through a tough crunch or about to start school, don't forget to have fun! hope you enjoy the post! 


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Author: Canadian Diva
Daniel L. Gonzales is the epitome of where hard work, strong values  coupled with creativity can lead to one being successful at such a young age. He was the youngest intern at PIXAR Animation Studios which  receives over 2000 postgraduate applications a year and picks only a few for the job. After working 3 years at PIXAR, Mr. Gonzales then moved to Los Angeles, California to work at the Walt Disney Animation Studios where he continues his creative magic for all of us to see on the big screen.
This incredible, artistic prodigy was born in  San Diego, California in 1988. His interest and natural talent in  drawing, as well as painting, was noticed when he was a child. When he entered into college, he moved to Oakland and studied at the California College of the Arts, where his gift for animation was further encouraged into becoming his major.
Daniel Gonzales’  work has been seen on animated features such as, “Toy Story 3″, “Wreck-it-Ralph“, “FROZEN” and the upcoming Fall 2014 Theatrical Debut,  “Big Hero 6″.
DG Interview3

Mr. Gonzales is also a teacher for up and coming animators. He has a Blog with great tips for animators as well as other fascinating articles on being creative which also includes life-related articles pertaining to his experiences that you could read about here.
We are so excited to be interviewing Daniel Gonzales for Tips from the Disney Diva.

Hello Daniel, it is such a pleasure to do this interview with you. What a dream job you have! Could you give our readers a glimpse into the day in the life of a Walt Disney Studio’s Animator?
A day of a Disney Animator… Well I can’t speak for my co-workers but besides waking up and the morning commute, my day is pretty much filled up with problem solving! As an artist, you are solving problems all the time. You have a piece of art to create and a mission to find a solution that gives you the right composition, timing, poses, lines, rhythm, arcs and more. They all need to work together in a harmonious way that’s appealing to look at. We animators might make it look easy once it’s on the big screen, but it’s a lot of hard work! To be honest, at the end of the day it doesn’t feel like work when you are doing something you love.


You and I have had similar upbringings, in which we both were raised by single mothers. How did growing up in a single parent environment fuel your career choices and motivate your drive to succeed?
Growing up was hard, but as a kid I didn’t know it was hard. When I was younger it was what it was and I loved it because  it was the only life I knew. When you have a single mom as a parent, you are raised pretty much by your whole family. Everyone has to help out and take care of you while your mom goes to work. So I got a lot of different perspectives growing up and I do think that helped me as an artist. I have all these different view points and angles of life to pull from and I am able to insert this into my work. Seeing my mom work hard for us made me want to work hard in something, and it just so happen to be art. 


There is often a stigma or stereotype of people in their 20’s. That they feel entitled and not willing to work from the bottom up. Could you comment on this, how you seem to break this stereotype at such a young age. And what steps do you feel young adults of your generation need to do to get ahead?

I think what we call stigma and the stereotype of 20 year olds is a mis-understanding and I’ll tell you why: It’s not that 20 yr olds feel entitled, it’s that they were raised in a time where hierarchy is no longer valued and treating everyone equal and the same makes more sense. This leads to one thinking they are equal to their boss and that everyone’s opinion is dumb and good at the same time and you can speak your mind freely. This, to people who were not raised as such,  might see this as cocky, brazen, or an entitlement complex that needs to be included in every conversation in the work space. The ‘not willing to work’ part is just that people underestimate how much work it takes to get things done, this is learnt overtime and with experience.
When I first started to work in my late teens, I was very green. Keeping your head down and taking licks was a concept I had never heard of growing up. In my neighborhood, respect was never given for free and if you thought something then you spoke your mind. But now looking back, I am so grateful for the friends I had working in the many places I have been at. They really helped me adjust and learn. I learned It is very important to be respectful to everyone, humility is a virtue and not a weakness. It is even more important to keep in mind that everyone knows at least one thing you don’t. You are always learning and there is so much one doesn’t know. When I see teenagers and 20 year olds with the mind set that they are going to change the world, that their way is the right way and everyone else is wrong and there is a new big fish in the pond, I smile. Not because I use to kind of be like that, but because I hope they are right. I hope they are the ones that change the world and teach us older people a thing or two. I hope that they challenge the status quo and butt heads against the current establishment and shake things up. I think the world needs this kind of push and pull between some of us who like the way things are and those who want to change it. I believe somewhere in the middle of those two camps is the answer.
I wouldn’t change anything about how this generation is doing things, let them find their own way and hopefully that way turns out better.

You worked on “Frozen” which has literally taken the world by (ice) storm! Did you and the team of over 600 artists, working on “Frozen”, ever imagine the blizzard proportions this would cause? Would you be able to tell us which component of the movie you were part of?
Some foresaw the success and others did not, but boy did it still surprise us all when it took off! I personally did not ever imagine the effect it was going to have on the world. I was a part of a team of about 70 animators. We all worked on all the characters together and animated them to life. I was a small piece in something much greater than me and I love that feeling. Everybody is a small piece, but together we create an awesome, unique team that wouldn’t exist otherwise without us.
DG Interview5


“Big Hero 6″ is the next Walt Disney Animated Feature coming to the big screen on November 7, 2014. There is so much anticipation and excitement about this film, could you tell us a bit about it?
I can tell you that I am proud of it and I can’t wait for everyone else to experience all the hard work my colleagues and I have put into it.

Disney Animators have literally become a household name with the “Disney Princess Animator’s Collection”. Who are the Disney Animators you admire and enjoy working with?
Like I mentioned above, I believe everyone knows something I don’t, so I am always ready to learn from anyone. This makes every single co-worker someone I respect and makes me eager to work with them. I learnt a lot from the animators who have come before me that are also very very talented. Animators such as Milt Kahl, Glen Keane, and Eric Goldberg are household names in the work place at any animation studio.


You are now a teacher and role model for future Animators, how does it feel like to be in this role and how do you approach being an important key to the future generations in your line of work? 
I don’t feel like a teacher, I just feel like another person fulfilling their role on a game of hot potato. I have all this insight and knowledge that is very hot and I can not wait to pass it on to someone who wants and needs it. I approach this role with the mindset of: just be myself, it’s the information that matters, not who is delivering it. The moment I take myself out of the equation I start to relax.

Most people do animation and painting as a hobby yet since you are able to do this as your main work, what are your hobbies and interest outside of your career?
I paint and draw all the time. I hang out with friends a lot as well. I think I do it so much it might as well be a hobby!

Now for some FUN Disney Questions…
Favorite Disney Theme Park?
My favorite spot to check out is Disneyland in Anaheim. Specifically Adventureland!

Favorite Disney Attraction and Why?
I like riding Splash Mountain, on repeat, right before the park closes at midnight because the line is literally nonexistent. When you’re with the right crowd and have a lot of energy it is the best way to end the night.  I’ve had so many good times with my brother, cousins and friends posing for the camera when they take your picture on the last fall.

We Have a Lot of Foodies on Our Writing Team As Well As Our Readers Who Love Food… What is Your Favorite Disney Snack or Meal?
There are so many choices to choose from because Disney does food so well. What would I choose?? The ice cream spot on Main Street USA in Disneyland, The Dole-whip Pineapple Float right outside the Tiki-room, Or the tasty drinks at Trader Sam’s Bar inside the Disneyland Hotel and Resort. But HANDS DOWN, if I had to choose one thing it would be the SPICY CORN DOG in California Adventure. Only one spot has it and it’s near Goofy’s Flight School. Sometimes I just go for the corn dog and not the rides, it’s that satisfying.

Any Favorite Disney Themed Restaurants?
Trader Sam’s has an awesome atmosphere and I love grabbing an appetizer because the vibe is so good.
Favorite Disney Movie Growing Up?
The “Lion King” was a favorite of my younger brother, so I would watch it everyday with him after school. I know that movie by heart,  but personally I liked “Bambi”. In my opinion, it’s a very artsy film and I like what they did with colors and the music throughout the film!

Favorite Disney Character You Enjoyed Working On?
I enjoyed working on Olaf. He was so appealing and there was never a boring moment animating him!
How Did You Show Your #DisneySide
I post a lot of Disney jokes on twitter..

Disney Villains Are All the Rage Now…Who is Your Favorite? 
HANS from “FROZEN”  is by far my favorite. I don’t know why exactly, maybe it’s because he seems like a sociopath and he pretended to be a good guy for most of the film. The fact that he doesn’t have any magical powers and had to rely on his smarts is very cool for me.

With the excitement building of “Big Hero 6″ out in November 2014 – being a Marvel/Disney collaboration, who is your ultimate, favourite Marvel Character?
I enjoy “Spider-man”. His comics are always well done and I love how artists have been drawing him. One thing that makes “Spider-man” special for me, is that before he became Spider-man, he let a robber get away for selfish reasons. That same robber ended up killing his guardian Uncle Ben. This story line really made it clear to me that,  your choices have consequences which could come back to hurt you. I know other Super Hero’s also have those kind of moments but “Spider-man’s” story illustrated it distinctly for me.
Which Disney character are you most like?  And which Disney character inspires you?
I never thought of what character I was most like before. People have told me when my hair is messy I look like Aladdin in a good way or Prince Eric.But a memory of mine did pop up right now that I would of never remembered if it wasn’t for this question! It’s of me when I was younger watching ‘A GOOFY MOVIE’ and relating to the main character. I think his name was Max. Max was in school and had a crush he wanted to impress so bad that he was willing to compromise his family vacation! Now, I never ruined a family vacation but I’m  sure almost everyone can relate to doing stupid things to try to impress or get someone’s attention when they were younger.
I don’t know what character I am most like, maybe that’s a question for my girlfriend, she knows me better than I do sometimes!
In regards what inspires me: I am inspired by how Roger in ‘101 Dalmatians’is animated.
If you were to meet Mr. Walter Elias Disney (Walt Disney) in another life, or in a future heaven, what would you like to say to him?
I would ask him what was his hardest moment, physically and/or emotionally (like hitting rock bottom). What was going through his mind at that time and how he got through it. You can learn a lot about a person when you see them at their worst, but you can learn even more when you see them persevere.

Sunday, December 1, 2013

Art of Disney's FROZEN

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“Now then, let us begin. When we are at the end of the story, we shall know more than we know now: but to begin.”   -Hans Christian Anderson, "The Snow Queen" 
Anna Drawing Artist: Jin Kim

Elsa the snow queen by Jin Kim

 How do you take an idea and show it to the world? DRAWINGS!
     
        It took about 600 artist to make the movie FROZEN. All 600 deserve their moment in the lime light but I want to specifically bring attention to some amazing art made by some talented people at Disney. It took 70 years of off and on development, innumerable story variations, and many failed attempts but the Snow Queen finally has finally been initiated into the disney family. Enjoy these concept/visual development drawings and paintings I have collected from the corners of the internet of my fellow Disney Artists. David Womersley did the following landscapes!

Landscapes show scale and can set the tone of the story (Artist: David Womersley)
Snow isn't just white, snow can reflect a spectrum of colors! (Artist: David Womersley)

       Keep in mind that 80 percent of all art work made for a movie is never seen by the outside world. Why? Because when an artist is drawing for a movie, they are exploring the film. For example: this means an artist might do a hundred drawings trying to figure out how a character should look. "Is he too short, no he should be taller, he looks too old in this drawing, ooh how about a beard? Is he too skinny?" The artist draws and draws until finally, he/she comes across a drawing the director likes. That chosen drawing is the only one to live on while the other hundreds of exploratory drawings are put away. These drawings below by Brittney Lee and Bill Schwab are golden.


Artist: Bill Schwab
arttist: Bill Schwab
Artist: Brittney Lee
In my opinion, this is one of the best Disney dress of all time (artist: Brittney Lee) 

      These following model packets show the range of emotion for the sisters and Olaf. As an animator these drawings serve as guidelines and they help us keep the characters on model. Every character has a specific personality, We work to make sure everyone knows every characteristic of each character so that they are believable when they are up on the screen. They really capture the essence of the "Disney appeal." Jin Kim and Hyun Min Lee are the talented artists responsible for model packets below! 

good drawing = strong knowledge of techniques and life drawing (Jim Kim)

I love to practice drawing these on my spare time (Jim Kim)
Olaf and appealing mouth shapes! (Artist: Hyun Min Lee)

      Below are some Paintings from Lisa Keene. She is great at showing a full emotional range of color within an icy white setting. Check out these next three paintings by Her

Artist: Lisa Keene
Artist: Lisa Keene
Artist Lisa Keene
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THE SNOW QUEEN

“Many a winter’s night she flies through the streets of the town, and peeps in at
the windows; and they then freeze in so wondrous a manner that they look like flowers.”

“It was a lady; her cloak and cap were of snow. She was tall and of slender figure, and of a dazzling whiteness. It was the Snow Queen.”

The Snow Queen by Elena Ringo
“… a woman, dressed in garments of white gauze, which looked like millions of starry snow-flakes linked together. She was fair and beautiful, but made of ice — shining and glittering ice. Still she was alive and her eyes sparkled like bright stars, but there was neither peace nor rest in their glance”


Copyright Disney Enterprises Inc

Artist: Marc Davis

Disney has been trying to make this movie for years..  Copyright Disney Enterprises Inc

       Why was it so hard to make the Snow Queen into a film? Mostly because in the original story the Queen is described beautifully but is lacking in personality and is completely un-relatable. Her actions are unexplained and she is not even present in the climax of the original story. How could one make an entire movie out of a character that has no dimension? This has been the question of the century in the Walt Disney studios since 1943... 
     Finally, the making of The Little Mermaid, another tale by Hans C. Andersen, was a success for Disney and literature once again springboard for Disney features. Many people tried to work on the story of the Snow Queen, even Disney Legend Glenn Keane tried but to no avail. After Tangled was a success, in 2010 the studio again tried to thaw the story of the Snow Queen with the directors from Beauty and Beast and an army of established artists.. John Lasseter also joined the fray as executive producer but again the story did not work...
      Disney then announced the film under the title, FROZEN! It was to be made and they gave it a release date and all! No story, no characters, no where to start!!!?? One simple suggestion changed all that:

“What if Anna and Elsa were sisters?”

      The rest is history, from that little suggestion the Snow Queen snow balled into what it is today. The resulting story is inspired by the original story and nothing more. The integral themes of the Hans Christian Anderson's fairy tale are still intact: Love, Family, and finding your inner strength. This movie no matter what flaws it may have, has an equal number of reasons to be able to stand on it's own and hold a place in the pantheon of Disney Classics. 

David Womersley and Brittney Lee

Art: Lisa Keene

Shape and line must me continued through broken structures (design) Artist: David W.

    Go watch the movie and I hope you like it! Stay after the credits and you'll get a bonus clip and if you search and look hard enough, you might see some cameos by another Disney princess!!!! That's all I'm saying :) Thanks for reading, soak in the art and always keep in mind, my blog = my thoughts. They are not facts, just insights from my world here at Disney that I love sharing with you!


Artist Brittney Lee
Artist: Hyun Min Lee
OALF!! Artist: Hyun Min Lee
Shiyoon Kim



Sunday, November 11, 2012

WRECK IT RALPH: sketches

WRECK IT RALPH

     I hope you all have gone and seen the movie! It was a lot of fun helping create such a fun film. I thought I 'd share some sketches I did while on the film. They are just little doodles and chicken scratches on post it notes and toss away pieces of paper.

ONE of my first sketches of ralph... when I actually had time to draw

'BUT DANNY TELL US SOMETHING INTERESTING?!'
     Hmm, Well working on the film feels like you and your co-workers are on a giant boat. Everyone has their job to do and something to help out with. You learn and become close with your 'crew' bc you end up seeing them more than anyone else, even your family and loved ones. So they in some sense.. a sort of family to you as well.
     And just like a real boat there are rough times and easy times. During the harsh times, there is no sleep, everyone is hard at work, we are all stressed, and it feels like there is no end in sight. Smooth times always come early on in the making of the film. It'll ramp up and get busy until a climatic few weeks of overtime and hell... and then.. its done. Then you have to remember how to live life again and find out what were your old hobbies, and remember that people exist outside of your work life. And you have to be social! (unless you can not remember how to be social by this point)
    Watching the world react to the film through Facebook and reading the reviews in all the magazines is a pretty crazy feeling. It's kind of having a venerable sort of feeling in your gut as you read what people say about the movie. Last but not least, seeing your name in the credits.. makes a landmark checkpoint of emotion that causes me to reflect and see how far I've come and to be excited about the future. I have a lot of life to live and my road is just getting started.




      There was always something to do! It left very little time for drawing, but the sticky notes above I did while animating those characters. Drawing on post it notes is a very good way to become detached to your drawing and let loose. You find yourself drawing very fast with out being precious about each little line you do. And even though that line isn't perfect, there is some energy captured in it that no amount of fiddling and perfection would repeat.




      Animating Vanelope was very fun. I was intimidated by her a lot until I was given a few shots with her.  Vanelope has a very cartoony 2D appeal to her that we always had to be aware of. Not as much as king candy but still a decent amount.

Sometimes when I'm stuck I figure out my problems with drawings


     I spent most of my time animating in Sugar Rush as you might figure out if you look at the ratio of candy racer drawings to everything else. I also animated a lot of characters in the Game Central Station, the Felix party in the beginning of the movie and at the climax of the movie. I do have a lot more sketches but I'll save them for another post. I hope you all enjoyed the movie and make sure to watch it a second time to find all the hidden things in the back ground (hint: look at the graffiti on the walls in game central station)