Anticipation is the one of the most important animation principles that plays a main
role in bringing life to a character. In general we use the term to express a waiting of the next move. I would like to bring to attention a less talked about term: the 'reaction'. This might not be a technical foundation of animation but it is essential to an entertaining performance. In the 'reaction' of a character is where the personality of a character can show. A well rounded animator must not only learn how to prepare the audience for an action, but also to relieve them with a reaction.
Your animated characters reaction to an action that follows an anticipation will let your audience know how to react. You can notice characters in cartoons using extreme anticipation to engage into a powerful action, such as a sudden run, or hitting with an axe, or playing golf. And then contrast the action with a subdued reaction usually drawing laughter from the crowd. Droopy was one such character whos personality was a superb contrast to over exaggerated actions. Exaggeration is a common factor incorporated in anticipation and reaction. The same can be said with underplaying an anticipation and reaction. Being aware of your characters reaction is essential to creating believable performances in animation which is appealing and enchanting to the viewers eye.
"Danny we already know this!"
Great, then I go move on to my point. CLEAR REACTIONS! A piece of work lives and dies with the viewer. One will notice pieces of art live longer when they are clear. While the viewer quickly grows uninterested with the messier unclear ones. Clear reactions can resonate with your viewer and leave a lasting impression. A good example of clear poses that relate to the viewers are memes. They are universal and easily recognizable no matter how specific the emotion being depicted is. Take a look at a small collection I have gathered here from the internet. You might recognize some of them.
These are some awesome expressions that have been shared around the internet hundreds of thousands of times. if you are ever in need of a specific expression look no further! Memes are here to save the day! I mean it, I often reference memes if I'm ever in a bind or need inspiration.
(quick tip: never go look for help from something generally accepted from the art world, Look for things that resonate with thousands of people on the internet. There will be something about it that makes it connect better. Its up to you to figure out what that x-factor is and use it to your advantage!)
Below I found some memes that can maybe be considered anticipation to something the character might say. They are clear and sometimes exaggerated! (such as the table flip ...which I'm afraid I'm guilty of doing here and there)
This post is a grossly simplified overview of reactions, but I hope it plants a seed so that you can start to see this concept in a new light. I hope you all enjoyed it and I look forward to doing more posts. Continue to draw, continue to learn!
I've always been about making education if not affordable, well at least free. "But Danny now you are teaching for a hefty price... what gives?"
-Yes, I thought about that and that's why I'm writing this post. There's a lot of people out there who can't afford colleges, animations schools or workshops. They lose hope and don't know Self teaching is an option. It's hard but IT IS POSSIBLE. I came across many students trying to teach themselves how to animate as I did research on this topic. Some had the self taught route under control and knew what they were doing. I'm passing along what I found so that it may be a guide to those who want to become animators but are lost because they can not afford higher education.
Personally I can relate to the self-taught route because growing up all I did was study on my own and teach myself to draw. Even though teaching yourself how to animate and teaching yourself how to draw are very different, they share a lot of the same hurdles and issues. Self Education is not easier than going to college, in fact it is harder because you are doing this on your own with no teachers or mentors. Many people try to go the self taught route and fail (True Story)
IT TAKES TIME
- Yourself is not a walk in the park, teach at your own pace, smooth merry go round full of fun. It's as much work as a full time job. The amount of effort you put into your self education is equal to the results you should expect to receive from it. If you spend 5 hours a week self teaching while there are students in colleges spending 6 hour days, 5 days a week taking classes, what do you think your chances are when it's time to hire you or them?
IS YOUR DRIVE BOTTOMLESS
-You have to want your goal really bad, but your WANT can not be more than what you are physically willing to do. Example: You want to be an animator but you didn't realize it was so tedious to create animation. You must have patience and foresight to keep the light at the end of the tunnel with in reach.
REALIZE YOU ARE NOT A PRODIGY
-Surround yourself with people who do better than you, work harder than you and want their dreams just as bad, they just might rub off on you in a good way
We aren't all just destined for greatness - it takes hard work to get there!
Here are some Idea's I compiled from online sources of things to do for experience:
Make your own animated film, even if you have no budget. It doesn't matter if it's very bad, stop motion with Lego figures, or an experiment with Post it notes. Making a film will show you exactly how much work goes into everything and help develop perspective and respect for the business. (though making a film should not count as practicing working on your skills - PRACTICE ROUTINE)
Watch a lot of movies, take notes, and listen to the director commentary tracks. The commentary can be a gold mine of information on why directors made the choices they made, the challenges they faced, etc. Sometimes they'll call out things you never even noticed.
Learn a lot about story structure, and what makes something engaging, entertaining, satisfying. Here are book I found people mention
Invisible Ink and The Golden Theme by Brian McDonald
Save the Cat by Blake Snyder
Francis Glebas' blog (especially his "Ride the Dragon" story structure)
The Hero With a Thousand Faces by Joseph Campbell
Once you've figured out story, then learn about Visual storytelling. It's is an awesome tool for your 'mental toolbox'. In any film, but especially animation, you want to say as much as possible with the visuals, and use as few shots as possible to get it across. Watch really good movies, do sketches of the key moment in each shot or a whole scene and take note of all the different shots there are, and put them together in a reverse-engineered storyboard, so you can see how they were constructed and why the director and story artists made those decisions. There are a few books that have been recommended to me on this subject, but that I have yet to read:
The Visual Story: Creating the Visual Structure of Film, TV and Digital Media by Bruce Block
Graphic Storytelling and Visual Narrative by Will Eisner
Prepare to Board! Creating Story and Characters for Animated Features and Shorts by Nancy Beiman
DREAM WORLDS - Hans Bacher
There are also plenty of video tutorials on Vimeo and YouTube, if you search for them. One great video lecture I read that was recommended Sherm Cohen on Vimeo, about the 7 Hidden Patterns of Successful Storyboards.
Take a look and see if there are any workshops, classes, or other resources you can tap into to help inform and build your knowledge to create your own curriculum. Skillshare is popular, and it's very affordable as well. there are courses from Sarah Zucker that teach a bit about story structure with the added benefit of valuable feedback from peers. The course was Screenwriting: Writing the 10-minute Short. Daniel Gonzales, an animator at Disney, is also teaching a course called Constructing a Story: Advanced Visual Storytelling, and his lectures have been invaluable from the visual storytelling perspective. Another resource that you may be very interested in is a new book by Tony Bancroft, who directed Mulan. The book is Directing for Animation: Everything You Didn't Learn in Art School.
Learn how to make decisions. There is an interview once with Brad Bird, where he compared being a director to being one of the grasshoppers who get pummeled with seeds in that scene from A Bug's Life, when Hopper makes a point to his gang. The seeds are questions, and as a director, you are buried in them every day - you have more than you can possibly ever answer. But as director, you can never say "I don't know..." you always have to know, because you are the #1 decision maker, and there is no one else for you to go to. So figure out how to look like you know what you're doing, so your crew can trust that they can come to you and get an answer.
Aim to make your work compete with the quality of the work of someone who has a job you want! Aim high and never settle
LEARN FROM ALL ARTS: straight from Lips of Brad Bird (Director of the 'Incredibles')
So those are some things to do. I know the reality right now is that you'd love to go to a school and have a mentor, work with peers, and get all the benefits that a study course would offer... but you can't. I hope this post is a little beacon that gives you a little more guidance than you'd have other wise if you are thinking about taking this scary journey on your own.
Why is it great to be an animator. Here is Steven Spielberg saying why