Showing posts with label Los Angeles. Show all posts
Showing posts with label Los Angeles. Show all posts

Wednesday, December 18, 2013

Self Education

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I've always been about making education if not affordable, well at least free. 
"But Danny now you are teaching for a hefty price... what gives?"
         -Yes, I thought about that and that's why I'm writing this post. There's a lot of people out there who can't afford colleges, animations schools or workshops. They lose hope and don't know Self teaching is an option. It's hard but IT IS POSSIBLE. I came across many students trying to teach themselves how to animate as I did research on this topic. Some had the self taught route under control and knew what they were doing. I'm passing along what I found so that it may be a guide to those who want to become animators but are lost because they can not afford higher education.  
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       Personally I can relate to the self-taught route because growing up all I did was study on my own and teach myself to draw. Even though teaching yourself how to animate and teaching yourself how to draw are very different, they share a lot of the same hurdles and issues. Self Education is not easier than going to college, in fact it is harder because you are doing this on your own with no teachers or mentors. Many people try to go the self taught route and fail (True Story)



IT TAKES TIME

       - Yourself is not a walk in the park, teach at your own pace, smooth merry go round full of fun. It's as much work as a full time job. The amount of effort you put into your self education is equal to the results you should expect to receive from it. If you spend 5 hours a week self teaching while there are students in colleges spending 6 hour days, 5 days a week taking classes, what do you think your chances are when it's time to hire you or them? 



IS YOUR DRIVE BOTTOMLESS
       -You have to want your goal really bad, but your WANT can not be more than what you are physically willing to do. Example: You want to be an animator but you didn't realize it was so tedious to create animation. You must have patience and foresight to keep the light at the end of the tunnel with in reach. 

REALIZE YOU ARE NOT A PRODIGY
        -Surround yourself with people who do better than you, work harder than you and want their dreams just as bad, they just might rub off on you in a good way

We aren't all just destined for greatness - it takes hard work to get there!


Here are some Idea's I compiled from online sources of things to do for experience:

  1. Make your own animated film, even if you have no budget. It doesn't matter if it's very bad,  stop motion with Lego figures, or an experiment with Post it notes. Making a film will show you exactly how much work goes into everything and help develop perspective and respect for the business. (though making a film should not count as practicing working on your skills - PRACTICE ROUTINE)
  2. Watch a lot of movies, take notes, and listen to the director commentary tracks. The commentary can be a gold mine of information on why directors made the choices they made, the challenges they faced, etc. Sometimes they'll call out things you never even noticed.
  3. Learn a lot about story structure, and what makes something engaging, entertaining, satisfying. Here are book I found people mention
    • Invisible Ink and The Golden Theme by Brian McDonald
    • Save the Cat by Blake Snyder
    • Francis Glebas' blog (especially his "Ride the Dragon" story structure)
    • The Hero With a Thousand Faces by Joseph Campbell
  4. Once you've figured out story, then learn about Visual storytelling. It's is an awesome tool for your 'mental toolbox'. In any film, but especially animation, you want to say as much as possible with the visuals, and use as few shots as possible to get it across. Watch really good movies, do sketches of the key moment in each shot or a whole scene and take note of all the different shots there are, and put them together in a reverse-engineered storyboard, so you can see how they were constructed and why the director and story artists made those decisions. There are a few books that have been recommended to me on this subject, but that I have yet to read:
    • The Visual Story: Creating the Visual Structure of Film, TV and Digital Media by Bruce Block
    • Graphic Storytelling and Visual Narrative by Will Eisner
    • Prepare to Board! Creating Story and Characters for Animated Features and Shorts by Nancy Beiman
    • DREAM WORLDS - Hans Bacher
    There are also plenty of video tutorials on Vimeo and YouTube, if you search for them. One great video lecture I read that was recommended Sherm Cohen on Vimeo, about the 7 Hidden Patterns of Successful Storyboards.
  5. Take a look and see if there are any workshops, classes, or other resources you can tap into to help inform and build your knowledge to create your own curriculum. Skillshare is popular, and it's very affordable as well. there are courses from Sarah Zucker that teach a bit about story structure with the added benefit of valuable feedback from peers. The course was Screenwriting: Writing the 10-minute ShortDaniel Gonzales, an animator at Disney, is also teaching a course called Constructing a Story: Advanced Visual Storytelling, and his lectures have been invaluable from the visual storytelling perspective. Another resource that you may be very interested in is a new book by Tony Bancroft, who directed Mulan. The book is Directing for Animation: Everything You Didn't Learn in Art School.
  6. Learn how to make decisions. There is an interview once with Brad Bird, where he compared being a director to being one of the grasshoppers who get pummeled with seeds in that scene from A Bug's Life, when Hopper makes a point to his gang. The seeds are questions, and as a director, you are buried in them every day - you have more than you can possibly ever answer. But as director, you can never say "I don't know..." you always have to know, because you are the #1 decision maker, and there is no one else for you to go to. So figure out how to look like you know what you're doing, so your crew can trust that they can come to you and get an answer.
  7. Aim to make your work compete with the quality of the work of someone who has a job you want! Aim high and never settle
  8. LEARN FROM ALL ARTS: straight from Lips of Brad Bird (Director of the 'Incredibles')

        So those are some things to do. I know the reality right now is that you'd love to go to a school and have a mentor, work with peers, and get all the benefits that a study course would offer... but you can't. I hope this post is a little beacon that gives you a little more guidance than you'd have other wise if you are thinking about taking this scary journey on your own. 

Why is it great to be an animator. Here is Steven Spielberg saying why



Monday, August 5, 2013

DISNEY ANIMATORS..





Guess what we've been doing...

Just guess..

       Making a Brand Spanking New DISNEY PRINCESS! About 67 of the worlds greatest animators have been in the trenches for the whole summer. They've been working their butts off to bring to you a whole new movie that FEEEEELS like a Disney Classic. It feels like Little Mermaid and Lion King.. and it feels like Disney is back. Stay patient, bc once this movie comes out in November, it won't disappoint.

        But bringing new Disney princesses to life is hard work! Here is how your favorite Disney Animators unwind at Griffith Park, short drive from the Walt Disney Animation Studios. These are the faces that help bring past time favorites such as Emperor's New Groove and Wreck it Ralph! These are people are like you and me, these are my friends, these people are artists. I think it's very important to see the smiles behind the movies people grow up with :) enjoy the video!





        I hope everybody is enjoying their summer! And do not forget, if you are an aspiring animation student and are looking to further your education to the next level, these Pie throwing Disney animators also TEACH. (schools name is called AnimSquad) I specifically want to point out that if you don't have the time/money to take a semester in this Downtown Los Angeles school, These Disney animators are doing a Master Class that is only a weekend long. If you want more info here's the link!

http://www.animsquad.com/weekend-masterclass/




Saturday, February 9, 2013

The Process 101: Critiquing A Short film

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Since I always encourage people to send me work here is the result of one of these emails. I thought this letter would also give some insight and help others who might find themselves in the same predicament. Enjoy :)

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So lets get down to business. (excuse my misspellings and forgetting to CAP my sentences and much much more) Here is a rant of questions I have regarding your short film

       Why is he writing, for who, for what? Does he get what he wants by the end? What does he even want? Why does he not want the skeleton to read the paper, how does he know if its the same paper he was writing on? why does he want to keep the skeleton in the closet, doesn't he want to show off a walking skeleton thats alive?? If it represents something i dont see it whats the relationship between the skeleton and the boy. who's the boy in the photo, he looks like the main character, is the skeleton also writing a story, why are the crumbled papers so important, why does the skeleton go to the door, does magic already exist in this world, why is the boy not freaked out, what does the skeleton want and why? (on a side note, another reason your story is confusing is because you have to hint to all the elements of your story in the beginning. You introduce magic but the story is under way and it came out of no where. It is possible to keep the supernatural part of your story but that I can discuss later if you want)

      So that's a little bit of a rant. They're all rhetorical questions so no need to answer them. But one thing is apparent, your intent and your symbolism is overtaking your story to the point that the story isnt making sense. So this is how I would fix it:

       Lets keep your theme. "Coming out of the closet." ..thats not a theme by the way. The theme is more:"Accepting something about yourself" So EVERY decision I make is going to be based off that sentence. 

       Since by the end of the story the boy has to accept himself ,then to make a full character arc, we shall in the beginning make him not accept something. (original story: you have him being frustrated. thats one reason your story feels like its all over the place. unless you would show at the end of your original animatic that he was overwhelmingly calm)  
        Another thing I want to change is your symbolism.. or.. at least tone it down, One thing to remember is you can not carry a story based on symbolism alone, symbols have to support your story not take front and center. I'm going to keep your symbol of the closet but ditch the literal skeleton. I'm also going to take the magic out of your short. It doesn't need it. So bear with me and read along my version of a story about accepting yourself. I'm changing a lot so dont get scared. But notice how in the beginning our character isn't accepting and through things that happen I force him to change. (change shouldn't come easy it has to be hard, if it was easy then there wouldn't be much of a story to tell bc he would change in the first scene)

STORY:

-Its a boys 8 yr old birthday. All the cool kids with their flashy clothes are there at his party 
-He gets a jacket as a present, he is embarrassed of it because its ugly.

-First day of school. it's windy outside. He chooses not to wear the jacket and throws it to the back of his closet. He's very cold all day

-Second day of school. It's raining. He looks at his jacket. walks to the closet and reaches for--- a magazine. walks to school and uses it to block the rain. He gets very very soaked and is very cold all day and gets sick

-Third day, ITS SNOWING. He reluctantly takes his jacket from his closet. He arrives at school. He anticipates the kids making fun of him and his jacket bc it's ugly. But they don't even notice his jacket. They tell him to hurry up and join them in a game. 
-alterante ending- he gets to school and is so happy being warm and not wet and cold he doesn't care about being made fun of. he's warm and everybody's fancy jackets don't even come close to keeping them as warm as his does.

DONE

       Super simple. lots of opportunity of cool character animation especially when he's making decisions. Sorry about taking out the magic. I really liked it but it's too much trouble for what it's worth. You can still use a skeleton, just put it on his jacket :) See how the symbolism is there? but it's now lowered to a supporting role. :) This is a lot of stuff happening for one story your sanity will lie with how efficiently you story board it. I will do one supper little pass to get you started. 

NOTICE HOW I ONLY USE AND SHOW WHATS IMPORTANT. AND IF IT''S NOT A SUPPER IMPORTANT STORY POINT, I SHOW IT AND THEN MOVE ON. DO NOT LINGER. 
I wont linger doing unnecessary shots if doesn't add/show new information to the story. 









NOTE, 
       I over simplified and of course it looks like a 3 year old story boarded it. BUT it's clear and when you redraw these with cool angles and such, make sure you make your drawings just as clear. are your main story points clear. All the detail you add to your drawings should some second to the story telling elements. Besides, you shouldn't focus to much on story, you want to animate then right? Then get to it. also notice how i re-used some camera shots. YOU ONLY RE-INTRODUCE A SHOT if you have something new to say. the less shots you use, the less confusing your short will be.That is super important. Try to do the same if you are going to change the shots. You can add shots but I wouldn't recommend it. Its already a lot to animate. 

      Your longest shot should be the walk to school! also notice by doing that you are spending the most amount of time on the most important part of the story. Not the end, not the beginning, but the whole part before he gets to school on the last day. Thats his most emotional part (he should be thinking, 'omg what are the other kids going o think of me, omg omg etc) I could of spent more time in the beginning at the birthday party but then I'm going to make it compete for importance with the walk to school on the snow day. REMEMBER, how much time you spend on a moment = how important it is. So DECIDE whats your most important and what isn't important. And use your time accordingly.

I hope this helps!

Sunday, August 5, 2012

Wreck-it-Ralph and tips for Crunch Time at a Studio

 
       Crunch time is over! I've been gone working at Walt Disney Animation Studios helping animate their next upcoming film, Wreck-it-Ralph. I can't say anything new about it other than whats already out there on the inter-webs but I can say that you've never seen a movie like this before. It's going to be a fun one to watch the world react to it. Already I'm starting to see a lot of Ralph around LA.


TIPS FOR CRUNCH TIME:
-sanity_going out,fun and food
-drive_dont give up bc you have 2 hr of unproductiveness
-concentration-turn off internet
-strategize_when to show, control image of yourself


SANITY
      Hey, remember what it was like to have a life? To go out, actually have time to sleep? Maybe even entertain a hobby?? most people who under a crunch time do not. You do not want to be one of those people. If it's a friday night, you got work tomorrow, but everyone kinda wants to go out and grab a drink at a bar... GO. BAar scene isn't your thing? Who cares, GO!! You benefit in two ways bc of this. One: you give yourself a break form the work-home-work routine. You spend some time with co-workers and keep your social skills up. Two: Remember, you get animation ideas from real life, so go out and live a little.
     Do not underestimate what your body can handle. You can easily go to sleep at 1 and wake up at 7:30 to get up and go to work. 6 hour sleep is just fine to recharge.





DRIVE
     Working hard all day, 6 o'clock hits and you still have a lot of work to do... so you stay 2 more hours and you realize you're not getting anything done. Now you have a choice: the tempting, "I should just go home and tackle this in the morning, I've been staring too long at this." Or my choice: you put your head down and power throw this 2 hour artist block bc sooner or later your mind gives up on procrastination and says, "FINE DANNY, I'll work I'll work just as long as you promise to go home after this" Sometimes I have unproductive hours but I dont give up, I work through them and sooner or later I get a second wind and complete a lot of work!

Remember all your work pays off. Pull your weight, you are now part of a team


CONCENTRATION
      You don't have time for a 2 hour artist block? Your shot is due in an 1 and a half hours and you barely finished blocking???? I go into a code red mode, I turn all chrome, safari, internet explorers OFF. emails turn off, iphones go in the drawer, heads phone go in the ears but have no music (keeps people from talking to you and block out noise)  ..This is my code read I have to get shit done mode. Its not fun but you turn up your productivity 200%



STRATEGIZE
      Probably one of the most important topics in this post, you only learn this through experience but I'll try my best to explain this.
     You are in control of how people see you and your work. Here's an example of bad control: You might be a perfectly capable animator but you show too early all the time. Then you do not show until you have polished your shot.
      I would say this is a bad strategy. Here is why, when you show early and its too under-baked, this is the image and memory you are leaving your supervisor with. And even if you turn your animation into a wonderful finished piece a week later, you left them with all that time with an image/memory of crude bad animation. The memory of the wonderful animation you just turned in will be erased once you show blocking two days later and its crude and too early once again.
      Another tip, Do not have facebook up when people walk by, let them see you working THEN bring up your facebook page even if they are there. These might be little differences but it can mean the difference of - "oh he's always on facebook and only works when im around." or "he's always working, ah he's just checking facebook. cool"
     -Always show strong work, with a lot of information and breakdowns. Give your supervisor as much information in your animation as they need so they can give correct accurate notes. Do not be afraid of doing a lot of work and then changing your animation. Do not be afraid of doing surgery on your splines and blowing stuff away and redoing it. Its your job. Don't treat your animation as if it's precious, it's the directors idea so be ready to change things at a moments notice. Always do your best. If you ever have a bad dailies or a bad drive by, make sure the next time you show makes up for that, make sure its GOOD. You don't want to be the guy who always has problems with their animation.

be aware of where you fit in your team. are you helping out, are you dead weight?  Do they really need me? What am I bringing to the table...



      Thanks for reading. We wont be starting on the next film for a while, expect a lot of new posts weekly and please don't be shy in sending new me work to check out! Whether its animation, short stories, drawings etc!





Saturday, October 15, 2011

Sometimes Disney happens...



Currently I just started working at Disney Animation studios. there is a lot of work on my plate and I apologize in advance for the lack of post for the next 2 months. I will revive this blog soon, but not for now, expect very very short posts in the near future. I'll fill you in on what I'm doing here really soon.

Keep on making art and you'll hear from me soon!


-Daniel Gonzales